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John W. Shroades |


  • Characters, Environments, Concepts, UI,  Marketing Art, Management, Scheduling, Agile Development, Interviewing, Style Evaluation and Outsource Management.


  • Photoshop, Blender, 3D Studio, Maya, Illustrator, Unity, Flash, Marmoset



Freelance Illustration — Illustrator


Client List Includes: Harper Collins, Scholastic, Random House, Disney, Blue Sky Studios, Highlights Magazine, Upperdeck, Wizkids, Oxford Press, Dutton and many others.

Represented by Shannon Associates for over 10 years.

Job types include: 32 page picture books, teen novels, periodicals and card game art.

PopCap-EA, Seattle, WA — Senior Concept Artist


Sci-Fi 4x game, Plants vs. Zombies Projects: Tower Defense mobile game.

  • Concepts for characters, vehicles, structures and environments.

  • UI and Marketing art.

Jam City, Bellevue, WA — Principle Artist

MAY 2016 - MARCH 2018

Kitty City: Mobile builder game and other mobile game prototypes.

  • Art styles and trends evaluation.

  • Concepts for over 60 characters and isometric environments and structures.

  • Logos, banners, icons and other marketing art.

Glu Mobile, Bellevue, WA — Senior Environment Artist

AUGUST 2015 - MAY 2016

Nicki Minaj The Empire: Celebrity role playing mobile game

  • Research, concepts, game asset art in Photoshop for isometric exterior environments.

  • Implemented environment art and executed prop animations in Unity.

  • Provided technical and artistic guidance to environment art team.

Amazon Game Studio, Seattle, WA — Senior Artist / Art Director / Manager

APRIL 2012 - APRIL 2015

The Unmaking: Castle defense game for Kindle using AppStream.

  • Art Direction: Led a team of nine in-house artists.

  • Created style guides and character concepts in Photoshop.

  • Produced marketing materials, banners and icons.

Photo Agent: Facebook photo puzzle game.

  • Characters, UI, logo and promotional art in Photoshop and Illustrator.

  • Managed image acquisition for puzzles.

Gazillion, Issaquah, WA — Senior 3D Character Artist

AUGUST 2008 - MARCH 2012

Super Hero Squad Online : Persistent Marvel MMO squad building game.

  • Characters: Concepts, Models, UVs and textures using 3D Studio, Photoshop, Unity.

  • Art direction of outsourced freelance artists for in-game digital card art.

Vivendi Games, Issaquah, WA — Senior 3D Character Artist / Outsource Manager

MARCH 2006 - JULY 2008

Creature Hunter Persistent MMO pet collecting roleplaying game for China market.

  • Directed and taught external character art team in China remotely.

  • Created, scheduled, and managed creature and avatar production pipeline.

  • Created concept art and 3D models and textures using 3D Studio Max and Photoshop.

Microsoft Games Studio, Redmond, WA — Senior Artist / Art Director / Manager

JUNE 1997 - APRIL 2004

Assisted in interviewing and acclimating artists through two acquisitions, FASA and Bungie.

Mythica:  Fantasy MMORPG in a Norse mythology universe using a proprietary game engine.

  • Directed, managed internal and external character artists and 3D modelers.

  • Created character and environment concept art, modeling and texturing.

  • UI/UX early development.

Prototype Development: Ideas and game pitch art.

Pandora’s Box: 2D and 3D puzzle game collection designed by Alexey Pajitnov designer of Tetris.

  • Art director, puzzle art and UI elements using 3D Studio Max, Photoshop.

Sierra On-Line, Oakhurst, CA — Art Lead

MAY 1991 - MAY 1996

Environment, character and UI art for King’s Quest 6 and 8, Space Quest 5 and 6, Gabriel Knight 1 and 2,  Ecoquest 1 and 2 and contributions to many other titles and marketing. Traditional media and DePaint.


Art Center College of Design, Pasadena, CA — Bachelor of Fine Arts: Illustration


Won Art Center Scholarship, graduated with distinction.

CSU Fresno, Fresno, CA — Major: Commercial Art / Graphic Design. Minor: Art History

SEPTEMBER 1982 - JUNE 1988

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